Nordbüro Back to Nordbüro

UI/UX Design

UI/UX design is the difference between a website that looks good in a screenshot and one that actually gets a visitor to do something — read the pricing, fill out a form, pick up the phone. Both halves matter: UI is what it looks like, UX is whether it works the way an actual visitor's brain expects it to. A page can nail one and completely miss the other.

Why "designer who also codes" is the actual value proposition here

The standard way this work gets split — a designer producing static mockups, handed to a separate developer to build — creates a specific, recurring failure mode: a layout that reads perfectly in Figma turns out to behave badly once it's real. A dropdown that looks fine with three sample items breaks with thirty real ones. A hover state nobody thought to design becomes a rushed guess during the build. By the time any of that surfaces, the designer has moved to the next project and the fix becomes a slow round trip instead of a same-day adjustment.

When one person handles both, that round trip doesn't exist. A structural problem gets caught and fixed while it's still cheap to fix — during design, or on the same day it's discovered in the build — instead of after launch, when changing it means touching code that's already shipped. This is also the reasoning behind one of the three things this studio doesn't compromise on: built to convert, not just to look nice — every project ships with the actual mechanics that turn a visitor into a lead, not just a polished-looking hero section sitting on top of a page that doesn't ask for anything.

The process, in order

  1. Structure before visuals. What does this specific page need to accomplish, and in what order should information appear to get a visitor there? A pricing page that buries the price six scrolls down has a UX problem no amount of visual polish fixes.
  2. Visual design, once structure is agreed — typography, color, spacing, imagery — built to reflect the brand and to make the structure from step one easy to follow at a glance.
  3. Build, immediately following, by the same hands that designed it — which is where the fast-iteration advantage above actually pays off.
  4. Revisions, scoped per package: one round for a Landing Page, two for a Business Site. Revisions on structure are cheap early and expensive late, which is exactly why structure is locked down before visual design gets invested in.

Design systems, not one-off pages

For anything beyond a single landing page, consistency across pages matters as much as any individual page looking good — the same button, the same form field, the same card component reused everywhere instead of quietly reinvented on every new page. That consistency is what the Business Site package's "custom design system" actually refers to: a small library of components with an agreed visual language, so a site with five pages or fifty feels like one product instead of five different templates stitched together. The same principle is visible across this site's own 22 industry demos — different businesses, same underlying design-system approach applied to each.

Typography and visual hierarchy, treated as functional, not decorative

Choosing a typeface is a small part of what typography actually does on a working page. The bigger decisions are a type scale where a heading is unmistakably a heading and body text is genuinely comfortable to read at normal size, line lengths kept short enough that a visitor's eye doesn't lose its place partway across a paragraph, and enough contrast in weight and size between heading levels that a page's structure is scannable in a few seconds even before anyone reads a single word. A page where every piece of text looks roughly the same size and weight forces a visitor to actually read everything to find what they're looking for — most won't, and they'll leave instead.

Conversion-focused design principles, applied specifically

  • One primary action per page, stated clearly, not competing with three other calls-to-action for attention.
  • Pricing shown, not hidden behind a "contact us" wall, wherever the business model allows it — uncertainty about cost is one of the most common, avoidable reasons a visitor leaves without converting.
  • Forms that ask for the minimum needed to move forward, not every field a CRM might theoretically want someday.
  • Mobile-first, genuinely — designed starting from a small screen and expanded outward, not designed for a wide desktop monitor and shrunk down as an afterthought, which is how a lot of "responsive" sites end up with a barely-usable mobile experience despite technically working on a phone.

Accessibility as a design decision, not just a code checklist

Accessibility often gets framed as purely a development concern — contrast ratios, ARIA labels — but a lot of it gets decided at the design stage, before any code exists. A type scale with enough size and line-height difference between a heading and body text isn't just a visual choice, it's what makes a page scannable for someone with low vision. Color used as the only way to distinguish an error from a success message fails for colorblind visitors — pairing color with an icon or explicit text doesn't. A form that groups related fields visually also needs to group them in a way a screen reader announces correctly, which means the visual layout and the underlying structure have to agree with each other from the start, not get reconciled after the fact.

What a revision round actually looks like

A "round of revisions" isn't a vague, open-ended back-and-forth — it's a specific, structured review: you see the built page (not a static mockup, the actual working site) and give feedback organized by what it's about — structure and content first, since those are the cheapest to change; visual details second. Feedback like "can this section come before that one" or "this call-to-action doesn't feel urgent enough" gets addressed directly, in the actual build, and you see the updated version live rather than a redrawn mockup that still has to go through its own separate build phase afterward. That's a direct consequence of design and build happening close together — a revision is a same-day change to real code, not a new design file waiting for its own development cycle.

Redesign or refresh — telling them apart before starting

Not every business that asks for a redesign actually needs one. A useful first question: is the current site failing at structure (visitors land and don't know what to do next, or can't find the price) or failing at surface (the structure basically works, but the visuals feel dated or inconsistent)? A structural problem needs an actual redesign — new information architecture, new page flow. A surface problem is often a much smaller, cheaper "refresh" — new typography, updated colors, tightened spacing, applied to a structure that was already working. Treating a surface problem as if it needs a full structural redesign wastes budget on rebuilding what wasn't broken; treating a structural problem as a surface refresh means the new coat of paint doesn't fix why visitors were leaving in the first place. Sorting out which one applies before committing to scope is part of the first conversation, not an afterthought once work has already started.

Starting from a discovery conversation, not a blank brief

Before any wireframe gets drawn, the useful groundwork is understanding who the site actually needs to convince and what they're deciding between when they land on it — a homeowner comparing three contractors, a patient choosing a first-time dentist, a business evaluating whether to book a call. That context changes what "good design" even means for a given project: a homeowner comparing contractors on price and trust needs transparent pricing and real project photos above the fold; a SaaS product being evaluated by a technical buyer needs a different kind of proof entirely. Design decisions that look identical in isolation — a hero section, a pricing table — serve genuinely different purposes depending on who's supposed to act on them, which is why this starts as a conversation about the visitor, not a template picked off a shelf.

What this isn't

This is design for small and medium businesses that need a site which looks credible and converts — not a dedicated user-research practice with recruited participant panels, formal usability testing labs, or a multi-month discovery phase. That scale of research has real value for a large product organization with a dedicated budget for it; for most of the businesses this studio works with, the more honest and practical substitute is building fast, watching real analytics and real user feedback once something is live, and adjusting quickly — which the same fast design-to-build loop described above is what makes possible in the first place.

If a full brand identity — logo design, a formal brand guideline document, print collateral — is what's actually needed, that's outside scope here; an existing identity or a separate brand designer's output can be brought straight into the site build instead.


Have a rough idea of what you want but no design yet, or an existing Figma file that needs to become a real, working site? Get in touch — either starting point works.

FAQ

Do you design first, then code, or work both at once?

Structure first — what each page needs to accomplish and in what order — then visual design, then build, with all three close together instead of separated by weeks. Because the same person handles design and code, a layout that turns out awkward to build gets caught and adjusted the same day, not discovered after handoff.

Can I bring my own designer or an existing Figma file?

Yes — if a design already exists, it becomes the direct source for the build. See frontend development for engagements where the design is already settled and the work is purely implementation.

Do you do branding or logo design?

Light brand work (color palette, typography choices, a simple wordmark) is included where a project needs it. A full brand identity project — logo design, brand guidelines, print materials — is outside scope; I'll say so and you can bring an existing identity or a separate brand designer's work into the site build.

How many revision rounds are included?

It depends on the package — one round for a Landing Page, two for a Business Site, both detailed on the pricing page. Revisions on structure and content are cheaper to make early, which is exactly why structure gets agreed before visual design starts.

Do you do user research or usability testing?

Not as a formal, separate research program with recruited participants — that's a different scale of engagement, usually relevant for larger organizations with a dedicated research budget. For small and medium businesses, the practical substitute is fast iteration: ship, watch actual behavior (via analytics, and direct feedback from real users), adjust.

Get in Touch

Ready to build your website?

Pick a demo above, then send me a message. I'll reply within 24 hours with a fixed-price quote. First call is free.

Let's talk
© 2026 Vladimir Rusacov — Nordbüro